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TOPIC: RuneScape game reason being the tick process

RuneScape game reason being the tick process 5 years 4 days ago #14276

  • Amerzone
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One thing about server capacity issues,they are probably because of overpopulating hardware servers. They are currently trying to jam way to much on their servers at a time that is given. It's much cheaper for any information intensive company to twist up every single world virtual servers. Over doing digital servers is quite common as companies try to obtain more clients. Option? To get physical servers each running fewer virtual servers. This would have to get done before tick adjustments or other changes to RuneScape game that might require more server attention.

This one I'm curious about. Has anybody talked about the technical aspect of the possible options Jagex has and this occurs? Have been spoken about by Jagex RuneScape gold. The tick speed thing I do not anticipate whatsoever and may actually be a detriment to RuneScape game reason being the tick process is a dimension to RuneScape game much like how 3D movement is a measurement to FPS games that said Jagex has demonstrated they've looked in to this if not extensively. UI design and scaling I believe I've seen addressed by Jagex and unlike tick rate I believe we could find this as it complements rs functioning in many different dimensions of screens' evolution.

I mean it is quite likely that what the issue is that the responsiveness is population forced drop in tick rate. If you are used to it being 0.6 minutes per tick even a very minor deviation from this will cause massive troubles. This is something people don't think about when they say"eliminate tick system" or the more educated"make faster ticks" - should they triple the spotlight speed we'll get much more people based tick speed changes. Unless they purchase servers that are for conducting far too much runescape 99 percent of the time. It comes down 99 percent of the time the servers are not worried and don't drop tick rate. It's no problem, because fixing that would be throwing away 99% of the money.

Tick speed is unquestionably the most basic issue, but I do consider it the biggest. The biggest problems, I think, are in the center gameplay: namely the controllers (both movement and battle ). Click-to-move (and by extension, the tile program ) is my biggest gripe with Runescape's core gameplay. It makes motion sense clunky, and since both movement and targeting are performed through the mouse, it makes moving through enemies and exact positioning more bothersome than it otherwise could be, and generally makes battle less fluid and more instinctive than I would need it to be. Now movement on a tile-less gameworld is a pipe-dream for RS3, but I'd be remiss if I didn't bring it up as my gripe.

That is one of those things that simply will not change because if you remove the point and click on aspect you remove one of the simplest elements of RuneScape. I think it would be good to have WASD instead, but removing click movement would knock people off. I will be frank though, I'm so used to mouse movement because of RuneScape I can not fix to WASD on other MMOs. I play Final Fantasy XIV alongside RS3 at this time and WASD movement was removed by me in favor of maximum sensitivity camera and mouse movement. It simply feels better for me I can readily move and utilize abilities with a gaming mouse buy RS3 gold. My point being that options are good, but people who spent time studying the system would be outcasted by removing it.
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